Mainly because of the fact that they completely changed how defense and resistance works. The combat system itself is also one of the strongest points of the game. A strong random map generator combined with the fact that buildings affect your cities inside their domain is very interesting. The strategic map is in my opinion, probably the best improvement from the older games. It was a huge pain to keep track on all the buffs your units had after the midgame, even though they had a separate interface for this. I wasn't a big fan of the global enchantments of the older games. I had hopes that the MPE code patch could jigger the main loop frame rendering to prevent this, but Hellbrick doesn't want to touch that code.I think the class system is quite interesting though it probably has a too major role compared to the specializations. Thus the infamous 'floaty' mouse cursor, the lag on interface elements where you can hear the sound of clicking on the buttons (CPU) before you actually see the confirmation (GPU), etc. The game actually 'queues' commands to render frames much much ahead of displaying them, and they aren't discarded by default, so if your cpu is very powerful compared to your graphics card (say, if you're running on wine - which needs to do Bits per pixel conversion and on open graphic drivers - which tend to be slower) then you'll be hit full on with obscene 1 second+ lag, which most people think is the game being slow but it's actually it being too fast from running as fast as it can and queuing frame updates much ahead of actually displaying them from the overworked GPU that can't keep up so is buffering dozens of frames. Your bug looks to be another thing, but AoW2 and SM have this - rather common - bug:
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